All posts by Chris

About Chris

utGDDC 2009/2010 website administrator utGDDC 2010/2011 website administrator

Our next game club meeting will be on Thursday, November 25 from 5p.m. – 7p.m. in BA 1200.

Hey everyone,

Our next game club meeting will be on Thursday, November 25 from 5p.m. – 7p.m. in BA 1200. It’s during the same time as last week’s meeting, but in different room.

The theme for this year’s Game-Making Deathmatch (GMD 2011) will finally be announced at this special meeting, and registration for the competition will officially open and remain open for 2 weeks afterwards.

Additionally, we will be sharing and discussing some tools and techniques that you can use to help keep your game-making process fun, organized, and stress-free.

See you then.

Our next game club meeting will be on Thursday, November 18 from 5p.m. – 7p.m. in BA 2179

Hi everyone,

Our next game club meeting will be on Thursday, November 18 from 5p.m. – 7p.m. in BA 2179, which is the same time and room as last week’s meeting.

This week, Barry will be giving a talk about the games that he has created over past few years and how he made them. Barry is a former 1st place winner of GMD and has also won some other game-making competitions. You should definitely check out and play Barry’s amazing catalogue of games, which are posted up on the forums at http://forum.utgddc.com/viewtopic.php?f=3&t=1323, in order to get a good idea of the type of creativity, originality, and technical skill that goes into his work. This talk should also be beneficial as a means to further prepare you for our upcoming GMD, which will begin near the end of this month.

It should be a fun meeting, and we hope to see you there.

P.S. If you’re interested in helping out with the browser-based “Sim City” game that we discussed during last week’s meeting, then please send an email to Frankie at president@utgddc.com with your contact info.

Our next game club meeting will be on Thursday, November 11 from 5p.m. – 7p.m. in BA 2179

Hello everyone,

Just reminding all of you that our next game club meeting will be on Thursday, November 11 from 5p.m. – 7p.m. in BA 2179, which is at the same time and room as last week’s meeting.

This week, Shane will be talking about the upcoming Game Making Deathmatch (GMD) competition that the utGDDC hosts every year, and he will be giving the details about registration, elegibility, contest timelines, and other aspects of GMD. The theme for this year’s GMD will be announced near the end of this month, and the competition will begin immeadiately afterward. So, this week’s meeting is the one to go to for everything about GMD, the utGDDC’s biggest event.

We’ll see you there.

IGDA panel discussion entitled Project Management: Maximizing Capacity on November 4 at 7:30p.m.

IMPORTANT EDIT: The IGDA panel discussion begins at 7:30p.m., NOT 8:30p.m. as I had originally posted by accident.

A good catch from our Vice President, Gabriel. The IGDA will be having a panel discussion this week on a topic entitled Project Management: Maximizing Capacity – scheduling, organization and implementation strategy. This discussion will take place on Thursday, November 4 starting at 7:30p.m. (after our game club meeting) at Metro Hall, located at 55 John St. in Toronto, in room 308. If you’ve ever wanted to learn more about how to effectively manage a game development team, then this would be the discussion for you to attend.

There appears to be a great set of panellists lined up for the evening including three video game industry professionals, Alex Parizeau (Producer on Splinter Cell Conviction at Ubisoft), Lesley Milner (Producer on Bioshock 2 at Digital Extremes), and Rhys Yorke (Producer on The Secret World at Funcom). The panel will be moderated by former utGDDC member and founder (yes, you read that correctly) Andrei Petrov.

It should prove to be a very informative evening for those of you who are interested in attending this panel discussion, and it’s likely that a few of us will head on down to the IGDA event after the game club meeting this Thursday. Naturally, anyone is welcome and encouraged to come along if they wish to. There is also an IGDA social event after the discussion panel.

Our next game club meeting will be on Thursday, November 4 from 5p.m. – 7p.m. in BA 2179

Hi everybody,

Our next game club meeting will be on Thursday, November 4 from 5p.m. – 7p.m. in BA 2179, which is located on the second floor of the Bahen Centre. Luckily, our room should be bigger this time compared to the room that we met in last week.

The topic for this week’s meeting will be about making an A.I. (Artificial Intelligence) for your game, so it should be some good applicable information that you can use in practice. Hope to see you there.

Come out to the Hand Eye Society’s social event on November 11

Next week there will be social event held by the Hand Eye Society, which is a collective of individuals from Toronto’s video game communities that is comprised of students, teachers, video game developers, and other industry professionals. Events held by the Hand Eye Society are a great way to learn more about the game development industry in this city and to meet the professionals who work in it. You may be surprised to find out that many popular indie games have been developed by Toronto-based video game developers with a few notable examples being Might & Magic: Clash of Heroes for DS, developed by Capybara Games, and Everyday Shooter, developed by Queasy Games. However, there are many other developers in this city who have also seen great success.

The Hand Eye Society’s social event will be taking place on November 11 at the Unit Bar, which is located at 1198 Queen St W. (see the map and image below for more detailed directions). The event will start at 7pm and will feature an appearance by Jason DeGroot, who was one of the main team members that created the indie game Fez, which was given the Excellence In Visual Art award at the 2008 Independent Games Festival. The event will also include a sampling of some of Japan’s finest indie games so come out to the bar and have some fun.

Directions to the Unit Bar


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The Unit Bar

The Digital Interactive Gaming Conference (DIG) is being held on November 18 and 19

The Digital Interactive Gaming Conference (DIG) is a huge event that will be held in London, Ontario throughout November 18 and 19. It will feature a number of keynote speakers from leading North American video game developers as well as other industry professionals. With tons of learning and networking opportunities available, it certainly appears to be a great event for game developers of all areas of expertise to participate in.And if that wasn’t enough, DIG will also feature a Game Expo with a wide variety of games designed by local DIG companies that you can play until your heart’s content. Top that all off with the 2010 Vortex Game Competition, where notable video game industry judges rate competitors on their video game prototypes and designs, and you have a very full 2 days of game industry education and fun.

If you love video games and want to become more connected to the industry, then this conference seems to be developing into a very profitable experience for you. If you’d like to get more information on DIG LONDON 2010, check out their website to get the details.



Get ready for Gamercamp on November 13 and 14

Gamercamp is an upcoming event that celebrates the art, creativity, and fun of video games. Taking place here in Toronto, Gamercamp brings together local developers, industry speakers, and video game enthusiasts for 2 full days of demos, presentations, and gaming goodness. This event appears to be shaping up nicely as a meeting of Toronto’s video game industry, and it even includes a former utGDDC member among its list of influential guest speakers! (I’ll let you try to figure out who it is).

Gamercamp takes place on November 13 and 14 across the George Brown School of Design and the Toronto Underground Cinema. See their website to get more information about this exciting event and how to get tickets.

Our next game club meeting will be on Thursday, October 28 from 5p.m. – 7p.m. in BA 4010

Hi everyone,

Our next game club meeting for this week will be on Thursday, October 28 from 5p.m. – 7p.m. in room BA 4010, which is on the fourth floor of the Bahen Centre and is a “slightly” smaller room than usual.

The topics for this week will be A.I. and how to make a video game with time constraints and focus, which will be useful to consider as our annual GMD competition will be starting next month (more details on that soon). Hope to see you there.